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How
to Get a Job as a Video Game Designer
by Phil
Marley
FabJob Inc. publishes
books, e-books, and CD-ROMs that can help you break into a "fab"
job. Visit www.FabJob.com
for information and career advice.
"Quit
playing those video games! You'll never accomplish
anything that way." If anyone has ever said this to you,
here's your chance to prove them wrong: video game design is a
rapidly growing field in need of talented individuals.
A game
designer can be compared to a movie scriptwriter: the
person who has the initial idea and then writes a document
describing every detail of their artistic vision. Game
designers are creative, methodical, and communicate well. They
have strong technical skills, enthusiasm for video games and
sound gaming knowledge.
A job
in video game design offers a casual work environment, a high
salary with lots of perks, and the freedom to create entire
worlds and see them come to life. If you think you're ready
for a career that is limited only by your imagination, follow
these steps based on the
Guide to
Become a Video Game Designer to break into this
exciting career.
1. Learn about
the industry
Like
any business, the video game industry has its big players and
its lingo that you have to be familiar with in order to
succeed. In addition to playing a variety of video games
(including ones you would normally never even look at) to
familiarize yourself with the market, check out the various
industry magazines, both online and print, to get yourself
in the know. Make sure you get a wide breadth of knowledge —
across multiple genres and multiple platforms so you are able
to adapt your knowledge to a rapidly changing market.
2. Develop your
skills
There
is no such thing as someone who just sits around and thinks up
cool ideas for games all day, so be prepared to acquire a bit
of knowledge in a lot of areas. Writing ability (both
technical and creative) usually tops the list, but employers
are also looking for skills in design theory, computer
knowledge, sketching/storyboarding, and an understanding of
coding, as well as presentation, management and leadership
skills. Don't worry if you don't have every one of these
skills, but try to focus on developing yourself in these areas
over time.
3. Get some
experience
An
internship, if you can find one, is an ideal way to break
into the games industry. Not only do you gain valuable
experience in the working world, you will also make contacts
in the industry who will come in handy when you are looking to
secure permanent work. Apply early, apply often, and be
professional even if the industry itself is 'casual'. Also, be
prepared to work for free, although some of the bigger
companies will pay you a stipend during your tenure as an
intern.
4. Pump up your
resume
According to those working in the industry, one of the best
things to have in your list of credentials is a history of
creating add-on levels for games like Quake with
a 'level editor' (a program designed to let you create and
edit levels of a particular game). You can also work on a
MUD (multi-user dungeon); the online games played by
groups of people through a network. Creating a conversion of
an existing game or an entirely new game, becoming a game
tester and working in games journalism are also steps in the
right direction.
5. Create your
marketing materials
Up-and-coming designers need to be able to present a 'design
portfolio' to potential employers: a collection of game
proposals carefully chosen and presented to show off the full
range of your creative skills. It will be supplemented by your
resume, which should show you are creative, motivated,
talented, intelligent, and a good communicator. You might also
consider a website to further showcase your talents.
6. Apply for work
There
are a number of online job sites that cater to would-be
designers. They offer contact information for developers,
studios and agencies, to whom you would send your resume and
design portfolio. It's also worth applying to studios you like
on spec, as some larger studios are in a period of continued
expansion and will recruit whenever they find a suitable
candidate. Make sure you research the studio so you can tailor
your resume and portfolio specifically to them.
7. Network
If you
already have contacts in the industry, or are willing to make
some, a personal introduction to the director or senior games
designer of a studio can open up doors for you. One way to
connect with industry-folk is at the annual games trade shows,
such as E3, ECTS and the Tokyo Game Show,
or the Computer Games Developers Conference. Also, the
International Game Developers Association is a
professional organization that may help you meet people who
can further your career.
8. Ace the
Interview
"Research the company beforehand and don’t expect to walk out
with a three-product deal," advises Stephen Lloyd Davies
of games agency Aardvark Swift. Be prepared to answer
questions about current game-related events and where you
think the industry is going. You may also be expected to
explain why you want to become a designer, or 'sell' an
imaginary game concept to the interviewer on the spot.
Remember that by merely getting to this stage, you have
already beaten out hundreds of other applicants, so present
yourself calmly and confidently.
9. Accelerate
Your Career
Once
you have secured a position in the industry, expand your skill
set with further training or by taking on additional
responsibilities at work to make yourself more marketable.
Many designers work on mini-projects (smaller applications) in
their spare time to increase their number of completed
projects. You can also look at related work in television
or movies, consulting in the industry and freelancing
games-related articles to establish yourself as an expert in
the field.
FabJob Inc.
publishes books, e-books, and CD-ROMs that can help you break
into a "fab" job. Visit www.FabJob.com
for information and career advice.
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